Dawn Of War 4 Game Concept
Personal Work
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Early 2024 I started a journey into learning Blender. As part of that I set myself a goal to supplementĀ some UI designs with 3D assets. This project became an absolute obsession for the last few weeks as I delved deeper into Blender.
Essentially I wanted to imagine how a 4th Dawn Of War might look like, this initially started as rounding off a UI exercise and making a few 3D tilesets before ballooning into a full final frame and branding exercise. Most of the 3D environment art is my own with the exception of a few pieces and the unit models which I tweaked and created materials for before rendering and compositing in photoshop.
I wanted to capture the grim dark feel of Warhammer in the front end but with a strong nod towards a cleaner contemporary graphic design, I lent heavily on Cinzel as my serif tying back to the older 40k look coupled with bold colours and fine lines to make it feel modern.
I experimented heavily with workflows not familiar to me. I found myself moving from illustrator to blender, setting up render scenes and lighting while endlessly iterating on materials.
For the environment I wanted dark lighting, worn metals and a general harsh feel. I tried to create a strong contrast between the hot depths of the cavern and the cold worn blues of the industrial landscape to evoke the harshness of the 40k universe.
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UI, Art Direction, Iconography, Branding, Environment Art
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Marine base models by VARGARESA
Dreadnaught base models by AQUILON, OH_MY_GODABLE, LORDNORAKAI
Orcs base models by CADDYH11
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